Virtual studio — eStudio

eStudio

The control surface for realtime graphics

One application that drives a running render engine directly — from a single object position to a complete on-air rundown. Multiple engines in parallel, a background service, and open interfaces to hardware panels, touch and studio automation.

Scene instead of a template factory

Classic graphics systems require a pre-built template with defined input fields for every element. eStudio works differently: it reads the scene from the running engine and makes every object in it directly operable.

  • Position, rotation, scale
  • Material (colour, metallic, roughness, emission)
  • Light, visibility, camera including field of view
  • Keying parameters

A rundown item is not a filled-in form, but a captured scene state — “this is how the picture looks”.

Smooth transitions without keyframes

eStudio drives positions, rotations, colours, exposure, keying parameters and every value in the scene.

  • e.g. look A crossfades into look B over a shared duration
  • No timeline editor, no animation track, no animator
  • Transition design moves from the graphics artist into the gallery — at air time, without pre-production.

A rundown the way a programme actually runs

Order items by drag and drop, group them, expand and collapse. Groups can run sequentially or simultaneously; individual items can be addressed to a specific engine.

  • Execute on a key press with immediate visual feedback
  • Save states and load them with the project

One operator position, multiple eSpace engines

eStudio drives several playout engines at once. Each engine’s connection state is colour-coded. Drops are rebuilt automatically — with priority for engines that are on air.

Keying: classic and neural

Two pipelines in the same panel. Shader chromakey with hue, tolerance, saturation, spill and fine correction — including AutoKey. Alternatively a neural model for isolation when the colour key reaches its limits. Switchable during operation; all values can be part of a rundown item and therefore crossfaded into each other.

Integrated on-air graphics system

Professional on-air graphics. Directly in the production workflow.

Lower thirds, logos, full-frame graphics, animations, data graphics and video clips can be driven directly from eSpace and updated flexibly during production.

Drive graphics liveChange content in realtime, fade in and out, and take it to air.
Dynamic data visualisationFeed charts, election results, statistics and other data graphics with current values.
Update text directlyAdjust names, titles, figures and information without detours.
Integrate video & animationPlace clips and animated content seamlessly into the virtual set and on-air design.

Audio on board

Picture and sound in one system.

eSpace integrates audio control directly into the production workflow. Sources can be mixed, routed and monitored without additional software.

Everything in viewControl audio sources centrally and monitor levels live.
Tightly syncedPicture and sound can be aligned precisely.
Flexible audio routingAssign audio signals to the required inputs and outputs.
Directly integratedSDI and system audio are brought straight into the eSpace workflow.

Flexible control for studio operations

Reliable in the background. Flexible at the surface.

eSpace separates the running production from individual operator stations. The system stays stable even if a workstation is restarted or swapped.

Control where it is neededOperate from a workstation, Stream Deck, tablet or smartphone.
Save individual setupsWorkspaces and windows can be arranged freely, saved as a setup and reloaded at any time.
Ready for existing workflowsOpen interfaces allow integration into existing studio, automation and newsroom environments.
Built for live operationFast operation, flexible workspaces and an architecture that also supports complex production flows reliably.

See eStudio live

In a short demo we show scene, rundown and multi-engine control — and how eStudio fits your eSpace system.